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UI Design

The UI of GameFlow Connect is built using the Atomic Design methodology, ensuring that components are reusable, consistent, and scalable. Below is an overview of the key components in the design system, organized into Atoms, Molecules, and Organisms.


Component Overveiew

Atoms

Component Description
Button A clickable button used for actions like "Submit" or "Cancel".
Input Field A text input for user data entry (e.g., file name).
Label Descriptive text for UI elements.
Icon Small graphical elements representing actions or statuses.
Checkbox Allows users to select or deselect options.

Molecules

Component Description
Search Bar Combines an input field and search button.
File Card Displays file metadata (e.g., name, size, date).
Toolbar Groups multiple buttons for common actions.
Modal Dialog A popup window for confirmations or extra details.
Authentication Form A form combining labels, input fields, and buttons for login/logout.

Organisms

Component Description
File List A scrollable list of file cards for browsing assets.
Navigation Sidebar A vertical menu for navigating between application sections.
File Management Panel Combines the file list, toolbar, and action buttons for file operations.
Settings Page Groups multiple forms and controls for application configuration.
Dashboard A high-level overview with widgets summarizing key metrics and actions.

For more details on implementing or extending these components, refer to the source code and examples in the repository.

Developer Notes

This initial design system ensures that the UI is both user-friendly and developer-friendly. Components are designed to be:

  • Reusable: Built once and used across multiple parts of the application.
  • Scalable: Easily extended as the application grows.
  • Consistent: Provides a unified user experience.